mk-project contributing advices

mk-project zen

mk-project zen is simple:

The minimum work for the user.

The maximum configuration possiblities.

+ Minimum informations asking to the user, maximum deduced.

+ Maximum possibilities, with a minimum informations and binaries.

Bring the maximum with the minimum.

! No package is obligatory except the coreutils
  and them needed by the programming language.

How contibute ?

Write a project for a programming language which isn’t done, or enhance one.

Write some useful make targets for any purpose you want.

Write make targets forn your well know documentation generators, for mk-project.

Every help is welcome, thanks.

For writing a new project:

  1. Simply fork the project.
  2. Make a folder named lang_mk-project (per example: perl_mk-project).
  3. Put your stuff inside this folder.
  4. And ask for merging.

After your submission your project will be a mimimum tested and they is no matter of refusement only enhancement.

Makefile

You can take the included makefiles (./.SubMakefiles/*.mk)

To put it into your project, this is highly recommanded, don’t reinvent the wheel.

We want targets for:

  • Executing the source.
  • debugging the source.
  • profiling the source.
  • And what you want else...

Scripting

We script into bash or python (the script must be compatible with python2 and python3).

Or if your project is about a scripting language you can use this language.

warning:Think to modify the script prepend_license.py to adapt the comment sign from your language
It's easy even if you don't know python or

in the worse case i will do this for you.

Scripts are set into the ./.scripts folder.

Becoming

If you create a Makefile project you become a coauthor of mk-project

If you enhance a project you become a contributor of mk-project

So if you submit a project for your well know language(s),

you will take first the benefit to get a Project done for your programming language.

And the proudness to contribute to mk-project

note:I will ensure the updating of the GUI at every new project adding.

NOTES

If you write the Makefile for your language, think at writing a minimal example project who writes

hello world welcome to mk-project

on stdout.

You can enhance your project with everything you want like the debugging definition in the C/C++ language,

and write entire module(s) for the project purpose.

Makefile

BINARIES

  • Verify the presence of the binary using the function BINARY_EXIST.

  • UPPERCASE the binary variable name for no confusion.

    BINARY = ${call BINARY_EXIST, binary}
    
  • test if binary installed with:

    # Compare the ${BINARY} variable with an empty string.
    ifneq (${BINARY}, )
    # do work...
    endif
    
note:Binaries test are in file ./.SubMakefiles/binary_checks.mk

VARIABLES

  • Make the same for configuration:

    • use T for TRUE
    • use F for FALSE
    # No comment on following line and remove trailing spaces.
    OVERWRITE = T
    
    # Compare the ${OVERWRITE} variable with T (don't insert  a space).
    ifeq (${OVERWRITE},T)
    # Do work...
    else
    # Do work...
    endif
    

    The configuration options set or select by the user must be at the top of the Makefile,

    with a default value.

    And you must inform me about in the goal to update the GUI properly.

  • Use the assigments operators cleverly:

# define var     value  # Value definition (used for multiline).
# define var =   value  # indirect. (the value change at the next assignment for the final variable value.)
# define var :=  value  # direct.   (the value doesn't change at the next assignment for the final variable value.)
# define var ::= value  # retro and inter compatibility with other make tools.
# define var +=  value  # increment assignment operator.
# define var ?=  value  # shell expansion operator.
  • Use the increment operator ( += ) cleverly so that the user can define the variable on the command-line.
USE_TABS += -t

Or not:

   override MY_VAR = value

#
note:Take care by inserting comments some settings doesn’t support comments on the same line as the variable.

Files

You can verify if a file exist or if it’s generated by using the function FILE_EXIST

MY_FILE = ${call FILE_EXIST, /path/to/my_file.ext}

It will return T (TRUE) or F (FALSE) if the file exist or not.

FILES and FILEPATH

  • First define all path relativ, included Makefiles are at the same position as the main Makefile.

  • Define a variable for the FILEPATH and for the FILE.

    MY_FILEPATH = ./filepath/...
    
    MY_FILE = ${MY_FILEPATH}/my_file.txt
    

    We construct the filepath relativ to the main Makefile: (./Makefile)

note:Filepath are defined in file ./.SubMakefiles/path.mk
  • You can (not obligatory) put the extension in a variable, if this make sens.

    EXT_TYPE = .type
    
    MY_FILE = ${MY_FILEPATH}/${FILE}${EXT_TYPE}
    
  • You can use the make function FILE_EXIST to verify the presence of a file.

    MY_FILE = ${call FILE_EXIST, my_file}
    
note:The included Makefiles are correctly named and end in the extension *.mk so that an editor can reconize them.
note:The included Makefiles are set in the SubMakefiles folder.

LIBRARIES

Today most of the libraries use the program pkg-config which you can use to auto-detect the

presence of a library.

By using the PKG_CONFIG_EXIST function.

HAS_LIB_PC =  ${call PKG_CONFIG_EXIST, thelibpc}

It will return T (TRUE) or F (FALSE) in relationship of the presence of a *.pc file for thelibpc.

TARGETS

If you need to compose some targets names from more than a word, separate them by:

  • A ‘-‘ (minus) if it’s a user-target.

  • A ‘_’ (underscore) if it’s an intern_target.

    Which can be put together with others intern targets to form a user-target.

note:Don’t forget the .PHONY: definition if the target has no depdending targets.

ADVICES

IMPORTANT: make doesn’t support trailing spaces, so strip them.

You can use the following command

$ sed -i 's/[[:space:]]$//' filepath

code formatters

We can make usages of following utilities, for code formatting in severals languages:

C

  • indent (checked).
  • astyle (checked).
  • bcpp (checked).
  • uncrustify (not check, help me !).

C++

  • indent (checked).
  • astyle (checked).
  • bcpp (checked).
  • uncrustify (not check, help me !).
note:Must check if we can use this scripts by the universalindentgui authors or the tools author(s).

HTML

  • tidy (not checked).

CSS

  • csstidy (not checked).

Javascipt

  • JsDecoder.js (not checked).
note:Must check if we can use this scripts by the universalindentgui authors or the tools author(s).

Perl

  • perltidy (not checked).

PHP

  • phpStylist.php (not checked).
note:Must check if we can use this scripts by the universalindentgui authors or the tools author(s).

Ruby

  • rbeautify.rb (not checked).
  • ruby_formatter.rb (not checked).
note:Must check if we can use this scripts by the universalindentgui authors or the tools author(s).

XML

  • xmlindent (not checked).

Using a code formatter

The usage of a code formatter must be user defined controlled so that:

  1. We ask the user if he wants to use it.
  2. We make his usage conditionnaly in the corresponding Makefile: ./.SubMakefiles/code_formatter.mk.

By using a variable named USE_(TOOL NAME UPPERCASE) given the value:

  • T for true or
  • F for false.

According the user settings.